Innovation in the UK - is it possible?
Monday, October 16th, 2006 Posted in Culture, Film, Gaming, Generation C, Government & Politics, Media, Strategy, Television, Trends, Web/Tech | 6 Comments »A thought provoking piece by the Guardian today Can Britain produce a success like YouTube? The story starts with of the incredible struggle of the online social network radio company Lastfm.com to build its business and get investment. And ...
Convergence is a cultural phenomonen not a technological one
Monday, October 16th, 2006 Posted in Convergence, Culture, Engagement Civil Society, Engagement Education, Engagement Marketing, Engagement Mobile, Engagement Organisations, Engagement Politics, Engagement Research, Engagement Sciences, Ethics, Film, Gaming, Generation C, Government & Politics, Identity, Marketing, Media, Networks, Participation, Society, Sociology, Strategy, Trends, Web/Tech | No Comments »The book's core premises could be identified as the following: 1. Convergence is a cultural rather than a technological process. We now live in a world where every story, image, sound, idea, brand, and relationship will play itself out across all ...
Social engagement in virtual worlds
Saturday, July 29th, 2006 Posted in Convergence, Culture, Economics, Engagement Marketing, Film, Gaming, Generation C, Marketing, Music, Participation, Philosophy, Statistics, Trends, Virtual Worlds, Web/Tech | Comments OffFascinatiing blog by Nedra Weinreich Spare change Nedra says Okay, I'll admit it. I spent much of the night exploring Second Life, a virtual world that combines 3-D graphics, social interaction, events, commerce and entertainment. After reading a post ...
Media and identity in Japan
Thursday, July 13th, 2006 Posted in Culture, Engagement Marketing, Film, Gaming, Generation C, Health, Identity, Media, Society, Sociology | No Comments »The first Gran Cyber Café opened in 1999. Today there are 10, serving some 5,000 people a day. Each has a slightly different orientation - some are geared to teenagers, some to salarymen - but the atmosphere is the same ...
A nonprofit Second Life
Tuesday, July 11th, 2006 Posted in Culture, Engagement Civil Society, Engagement Marketing, Gaming, Generation C, Government & Politics, Health, Marketing, Media, Participation, Second Life, Social Networks, Society, Virtual Worlds, Web/Tech | 2 Comments »Nedra Weinreich and I have been chatting on the CDB blog and Nedra very kindly sent me a link to a post she had made about non-profit organisations engaging with the virtual world. Nonprofit Life in Second Life [caption id="attachment_2859" ...
Going Pro in Second Life
Saturday, July 8th, 2006 Posted in Culture, Economics, Engagement Marketing, Gaming, Generation C, Second Life, Society, Strategy, Trends, Virtual Worlds, Web/Tech | 2 Comments »So how do you go Pro in Second Life? How do you turn your Second Life into a real life career? Though she's written about creating SL machinima and solar eclipse simulcasts, this blog has been rather sparse ...
The young disengage with politics
Tuesday, June 27th, 2006 Posted in 7th Mass Media, Administrative, Books, Broadcast, Convergence, Culture, Darwin, Data, Economics, Engagement Mobile, Engagement Organisations, Film, Gaming, Generation C, Identity, Law, Link Economy, Marketing, Mobile, Retail, Search Econmics, Society, Statistics, Television, Trends, US Airways, iPhone | No Comments »A study co-produced by the study co-produced by the Hansard Society on e-democracy and OfCom investigates why young people are not engaging with the political process However it is important to be realistic about the obstacles facing young ...
Griefers beyond the pale and the rise of self government in virtual worlds
Friday, June 16th, 2006 Posted in Convergence, Culture, Engagement Civil Society, Engagement Education, Engagement Organisations, Ethics, Gaming, Generation C, Networks, Participation, Social Networks, Society, Strategy, Trends, Virtual Worlds, Web/Tech | No Comments »Gamers don't want any more grief was the headline in the Technology Guardian yesterday Players who abuse others in online games may soon be ostracised as virtual communities start to police their own environments Explaining the issue Journalist Martin ...
Authentic vs. Fake
Wednesday, May 24th, 2006 Posted in Advertising, Engagement Marketing, Ethics, Gaming, Generation C, Marketing, Media, Participation, Social Networks, Society, Strategy, Trends, Web/Tech | No Comments »Cory Treffiletti discusses two initiatives that have been created by Nike around the football world cup, and the differences between the two One is of Ronaldinho do some amazing stunts with a football, which is claimed to be real, ...
The society and economics of the virtual kingdom
Friday, May 19th, 2006 Posted in Convergence, Culture, Darwin, Data, Engagement Civil Society, Engagement Marketing, Engagement Organisations, Gaming, Generation C, Media, Networks, Participation, Second Life, Social Networks, Society, Virtual Worlds, Web/Tech | No Comments »This is a definite must-read if you want to get your head around the consequences of virtual worlds. And is a welcome support to the chapter in our book The emerging virtual economy. Magic Kingdoms for us and our ...


