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><channel><title>SMLXL - Business and Communication Innovation from Alan Moore &#187; Gaming</title> <atom:link href="http://smlxtralarge.com/category/gaming/feed/" rel="self" type="application/rss+xml" /><link>http://smlxtralarge.com</link> <description>Designing business and commercial success in a non-linear world</description> <lastBuildDate>Wed, 18 Jan 2012 13:10:33 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2</generator> <image><title>SMLXL - Business and Communication Innovation from Alan Moore</title> <url>http://smlxtralarge.com/wp-content/themes/smlxl_theme/images/SMLXL.png</url><link>http://smlxtralarge.com</link> <width>90</width> <height>90</height> <description>Designing business and commercial success in a non-linear world</description> </image> <copyright>2006-2007 </copyright> <managingEditor>leo@guildmedia.net (Alan Moore)</managingEditor> <webMaster>leo@guildmedia.net (Alan Moore)</webMaster> <category>Marketing</category> <ttl>1440</ttl> <image> <url>http://smlxtralarge.com/wp-content/uploads/alan-moore-smlxl-S.png</url><title>SMLXL - Business and Communication Innovation from Alan Moore</title><link>http://smlxtralarge.com</link> <width>144</width> <height>144</height> </image> <itunes:subtitle>From Interruption to Engagement</itunes:subtitle> <itunes:summary>From Interruption to Engagement - Engagement Marketing principles from Alan Moore</itunes:summary> <itunes:keywords>engagement, marketing, mobile, networking</itunes:keywords> <itunes:category text="Business"> <itunes:category text="Management &#38; Marketing" /> </itunes:category> <itunes:category text="Science &#38; Medicine"> <itunes:category text="Social Sciences" /> </itunes:category> <itunes:category text="Society &#38; Culture"> <itunes:category text="Personal Journals" /> </itunes:category> <itunes:author>Alan Moore</itunes:author> <itunes:owner> <itunes:name>Alan Moore</itunes:name> <itunes:email>leo@guildmedia.net</itunes:email> </itunes:owner> <itunes:block>no</itunes:block> <itunes:explicit>no</itunes:explicit> <itunes:image href="http://smlxtralarge.com/wp-content/uploads/alan-moore-smlxl-L.png" /> <item><title>What should learning look like in the 21st Century?</title><link>http://smlxtralarge.com/2011/07/13/what-should-learning-look-like-in-the-21st-century/</link> <comments>http://smlxtralarge.com/2011/07/13/what-should-learning-look-like-in-the-21st-century/#comments</comments> <pubDate>Wed, 13 Jul 2011 12:06:43 +0000</pubDate> <dc:creator>Alan Moore</dc:creator> <category><![CDATA[Education]]></category> <category><![CDATA[Engagement Civil Society]]></category> <category><![CDATA[Engagement Education]]></category> <category><![CDATA[Engagement Research]]></category> <category><![CDATA[Ethics]]></category> <category><![CDATA[Gaming]]></category> <category><![CDATA[Generation C]]></category> <category><![CDATA[Government & Politics]]></category> <category><![CDATA[Networks]]></category> <category><![CDATA[No straight lines]]></category> <category><![CDATA[Participation]]></category> <category><![CDATA[Society]]></category> <category><![CDATA[Age of Engagement+SMLXL]]></category> <category><![CDATA[Alan Moore+SMLXL]]></category> <category><![CDATA[Co-creation+community+identity]]></category> <category><![CDATA[Co-creation+education]]></category> <category><![CDATA[Digital Society]]></category> <category><![CDATA[Education 2.0]]></category> <category><![CDATA[education+participation+creativity+gaming+henry jenkins+howard rheingold]]></category> <category><![CDATA[education+youtube+engagement+participation]]></category> <category><![CDATA[engagement+education+collaboration+media literacy+network literacy+media 2.0+economics 2.0+education 2.0]]></category> <category><![CDATA[Networked Education]]></category> <category><![CDATA[Participation+Co-creation]]></category><guid
isPermaLink="false">http://smlxtralarge.com/?p=6400</guid> <description><![CDATA[From institutions to networks]]></description> <content:encoded><![CDATA[<p>From institutions to networks</p><p><object
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isPermaLink="false">http://smlxtralarge.com/?p=5975</guid> <description><![CDATA[Over 10 million people bought a Kinect in the first 10 days of launch, a reward ($1000) was offered by Adafruit, for Hackers to get Kinect to run on alternative operating systems. Microsoft announced it would bring in the legal beagles were this to happen. Adafruit upped the prize money to $2000. Over a matter [...]]]></description> <content:encoded><![CDATA[<p>Over 10 million people bought a Kinect in the first 10 days of launch, a reward ($1000) was offered by Adafruit, for Hackers to get Kinect to run on alternative operating systems. Microsoft announced it would bring in the legal beagles were this to happen. Adafruit upped the prize money to $2000.</p><p>Over a matter of days, the code was hacked and made open. As a consequence, (<a
href="http://www.newscientist.com/article/dn19762-inside-the-race-to-hack-the-kinect.html">Inside the race to hack the Kinect</a>)</p><p
style="padding-left: 30px;"><em>The hackers&#8217; success has unlocked what promises to be a revolution in robotics research. At robotics company Willow Garage in Palo Alto, California, researchers have bought around 20 Kinects. &#8220;We&#8217;re losing count,&#8221; says engineer Ken Conley. He and colleagues have shown that multiple Kinects can be combined without generating interference and are currently integrating the device into the company&#8217;s PR2 robot.</em></p><p
style="padding-left: 30px;"><em>At the Massachusetts Institute of Technology, engineer Philipp Robbel has already run a proof-of-concept experiment in which he used the Kinect to provide vision for a robot. He says the Kinect could one day help produce cheap robots that could scour disaster areas for victims.</em></p><p>All amazing stuff &#8211; of course the story questions orthodox issues around IP, the nature of value creation, innovation and entrepreneurship – what is shared or what be shared to kickstart innovation and what is not. <a
href="http://smlxtralarge.com/2009/10/11/commonwealth-in-the-networked-society-3-big-pharma/">Commonwealth in the networked society [3] Big Pharma</a></p><p>As this video shows Kinect controlling Windows 7</p><p><object
classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="451" height="272" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param
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type="application/x-shockwave-flash" width="451" height="272" src="http://www.youtube.com/v/M-wLOfjVfVc?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p><p>And body dysmorphic disorder</p><p><a
href="http://vimeo.com/17073934">Body Dysmorphic Disorder</a> from <a
href="http://vimeo.com/flight404">flight404</a> on <a
href="http://vimeo.com">Vimeo</a>.</p> ]]></content:encoded> <wfw:commentRss>http://smlxtralarge.com/2010/12/05/hacking-microsofts-kinect/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Networked and participatory education</title><link>http://smlxtralarge.com/2010/10/05/networked-and-participatory-education/</link> <comments>http://smlxtralarge.com/2010/10/05/networked-and-participatory-education/#comments</comments> <pubDate>Tue, 05 Oct 2010 21:06:50 +0000</pubDate> <dc:creator>Alan Moore</dc:creator> <category><![CDATA[Engagement Civil Society]]></category> <category><![CDATA[Engagement Education]]></category> <category><![CDATA[Gaming]]></category> <category><![CDATA[Generation C]]></category> <category><![CDATA[Government & Politics]]></category> <category><![CDATA[Participation]]></category> <category><![CDATA[Trends]]></category> <category><![CDATA[Age of Engagement+SMLXL]]></category> <category><![CDATA[Alan Moore+SMLXL]]></category> <category><![CDATA[Co-creation+community+identity]]></category> <category><![CDATA[Collaboration+Education]]></category> <category><![CDATA[collaborative engagement]]></category> <category><![CDATA[Education 2.0]]></category> <category><![CDATA[Education+Creativity]]></category> <category><![CDATA[education+youtube+engagement+participation]]></category> <category><![CDATA[future+education]]></category> <category><![CDATA[hot media+engagement+participation+co-creation]]></category> <category><![CDATA[Participation+Co-creation]]></category><guid
isPermaLink="false">http://smlxtralarge.com/?p=5782</guid> <description><![CDATA[The New York Times has run an informative article on gaming and education Learning by Playing: Video Games in the Classroom. Which reminds me of the work of Henry Jenkins on Participatory education and also of Howard Rheingold. Here is an excellent post by Howard on the topic of education in the 21st Century. What [...]]]></description> <content:encoded><![CDATA[<p>The New York Times has run an informative article on gaming and education <a
href="http://www.nytimes.com/2010/09/19/magazine/19video-t.html?pagewanted=1&amp;_r=3">Learning by Playing: Video Games in the Classroom</a>. Which reminds me of the work of Henry Jenkins on<a
href="http://digitallearning.macfound.org/site/c.enJLKQNlFiG/b.2108773/apps/nl/content2.asp?content_id={CD911571-0240-4714-A93B-1D0C07C7B6C1}&amp;notoc=1"> Participatory education</a> and also of Howard Rheingold. Here is an excellent post by Howard on the topic of <a
href="http://dmlcentral.net/blog/howard-rheingold/its-learning-not-technology-jessica-k-parker">education in the 21st Century</a>.</p><p>What we learn, and how we learn has to be appropriate for the time we live in – digital technologies such as gaming, but combined with human skills of craftsmanship, participation, P2P, and co-creation should challenge us all in what we think learning is.</p><p>And thanks to Graham Martin-Brown from <a
href="http://www.handheldlearning.co.uk/">Hand Held Learning</a> for the hat tip.</p> ]]></content:encoded> <wfw:commentRss>http://smlxtralarge.com/2010/10/05/networked-and-participatory-education/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Mobile my remote control for life: destination Japan</title><link>http://smlxtralarge.com/2010/02/28/mobile-my-remote-control-for-life-destination-japan/</link> <comments>http://smlxtralarge.com/2010/02/28/mobile-my-remote-control-for-life-destination-japan/#comments</comments> <pubDate>Sun, 28 Feb 2010 19:01:21 +0000</pubDate> <dc:creator>Alan Moore</dc:creator> <category><![CDATA[7th Mass Media]]></category> <category><![CDATA[Advertising]]></category> <category><![CDATA[Engagement Marketing]]></category> <category><![CDATA[Engagement Mobile]]></category> <category><![CDATA[Gaming]]></category> <category><![CDATA[Generation C]]></category> <category><![CDATA[iPhone]]></category> <category><![CDATA[Marketing]]></category> <category><![CDATA[Media]]></category> <category><![CDATA[Mobile]]></category> <category><![CDATA[Trends]]></category> <category><![CDATA[Advertising+history+Media+Society]]></category> <category><![CDATA[Advertising+Social+Economics+Metrics]]></category> <category><![CDATA[Age of Engagement+SMLXL]]></category> <category><![CDATA[Alan Moore+SMLXL]]></category> <category><![CDATA[Augmented mobility]]></category> <category><![CDATA[Co-creating Customer Advocacy]]></category> <category><![CDATA[Co-creation+Communities]]></category> <category><![CDATA[Co-creation+Communities+Marketing]]></category> <category><![CDATA[Commerce+Culture+Community+Connectivity]]></category> <category><![CDATA[Convergence+Disruption+Media]]></category> <category><![CDATA[Decline Mass Media]]></category> <category><![CDATA[Democracy+identity+freedom+co-creation]]></category> <category><![CDATA[design+mobile+web+engagement+personalization+personalisation]]></category> <category><![CDATA[Digital Economics]]></category> <category><![CDATA[Eric Schmidt+mobile]]></category> <category><![CDATA[Future of mobile]]></category> <category><![CDATA[Group Forming Networks]]></category> <category><![CDATA[hot media+engagement+participation+co-creation]]></category> <category><![CDATA[Identity+Media+Society]]></category> <category><![CDATA[Marketing+Media+Communications]]></category> <category><![CDATA[Marketing+Strategy]]></category> <category><![CDATA[Media+Economics+Society+Technology]]></category> <category><![CDATA[Mobile Marketing]]></category> <category><![CDATA[mobile marketing boot camp]]></category> <category><![CDATA[mobile wallet]]></category> <category><![CDATA[mobile+augmented reality+commerce]]></category> <category><![CDATA[Mobile+Communities]]></category> <category><![CDATA[Mobile+Engagement+Commerce]]></category> <category><![CDATA[mobile+india+japan+bangladesh+africa+m pesa]]></category> <category><![CDATA[Mobile+japan+marketing+engagement]]></category> <category><![CDATA[Music+economics+socioeconomics+search+contextual search+narrative threads+collaborative filtering+tags+social information filtering+navigating superabundance+databases+automated algorithms+word of mou]]></category> <category><![CDATA[Networked Society]]></category> <category><![CDATA[txteagle+nathan eagle+mit+mepesa+sms media+mobile+rawanda+kenya]]></category> <category><![CDATA[Wireless Watch Japan+i-mode]]></category><guid
isPermaLink="false">http://smlxtralarge.com/?p=5182</guid> <description><![CDATA[It never ceases to amaze me that people, some people, refuse to accept that Japan has much to teach us in terms of how to market successfully, create killer advertising campaigns and do other cool stuff in which he mobilee device lays an integral role. This week just gone I posted on the Tahato Crisp [...]]]></description> <content:encoded><![CDATA[<p>It never ceases to amaze me that people, some people, refuse to accept that Japan has much to teach us in terms of how to market successfully, create killer advertising campaigns and do other cool stuff in which he mobilee device lays an integral role.</p><p>This week just gone <a
href="http://smlxtralarge.com/2010/02/23/tohato-one-of-the-greats-of-engagement-marketing-on-mobile/">I posted on the Tahato Crisp Launch</a> as a Multiplayer Mobile Game, or we could try <a
href="http://smlxtralarge.com/2009/06/19/rokus-reward/">Roku&#8217;s Reward</a></p><p>Here we have Chris Billich from <a
href="http://www.infinita.co.jp/en/index.html">Infinita</a>, who I had the pleasure of meeting in Tokyo a while back when I was there on a mobile marketing learning journey, giving us his unique perception on Japan.</p><p>The presentation is insightful pointing to our near future as mobile our remote control for life.</p><div
id="__ss_2420949" style="width: 425px;"><strong
style="display:block;margin:12px 0 4px"><a
title="Future Insight: Mobile Marketing in Japan" href="http://www.slideshare.net/cbillich/future-insight-mobile-marketing-in-japan-2420949">Future Insight: Mobile Marketing in Japan</a></strong><br
/> <object
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type="application/x-shockwave-flash" width="425" height="355" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=forumiabpl2009infinita-091104091905-phpapp02&amp;stripped_title=future-insight-mobile-marketing-in-japan-2420949" allowscriptaccess="always" allowfullscreen="true"></embed></object></p><div
style="padding:5px 0 12px">View more <a
href="http://www.slideshare.net/">presentations</a> from <a
href="http://www.slideshare.net/cbillich">Christopher Billich</a>.</div></div> ]]></content:encoded> <wfw:commentRss>http://smlxtralarge.com/2010/02/28/mobile-my-remote-control-for-life-destination-japan/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Social media and mobile: my remote control for life bootcamp</title><link>http://smlxtralarge.com/2010/02/09/social-media-and-mobile-my-remote-control-for-life-bootcamp/</link> <comments>http://smlxtralarge.com/2010/02/09/social-media-and-mobile-my-remote-control-for-life-bootcamp/#comments</comments> <pubDate>Tue, 09 Feb 2010 17:25:27 +0000</pubDate> <dc:creator>Alan Moore</dc:creator> <category><![CDATA[7th Mass Media]]></category> <category><![CDATA[Advertising]]></category> <category><![CDATA[Alan Moore Speaking]]></category> <category><![CDATA[Convergence]]></category> <category><![CDATA[Culture]]></category> <category><![CDATA[Darwin]]></category> <category><![CDATA[Data]]></category> <category><![CDATA[Distribution]]></category> <category><![CDATA[Economics]]></category> <category><![CDATA[Engagement Marketing]]></category> <category><![CDATA[Engagement Mobile]]></category> <category><![CDATA[Gaming]]></category> <category><![CDATA[Generation C]]></category> <category><![CDATA[Link Economy]]></category> <category><![CDATA[Marketing]]></category> <category><![CDATA[Media]]></category> <category><![CDATA[Mobile]]></category> <category><![CDATA[Strategy]]></category> <category><![CDATA[Trends]]></category> <category><![CDATA[Advertising+history+Media+Society]]></category> <category><![CDATA[Advertising+Social+Economics+Metrics]]></category> <category><![CDATA[Age of Engagement+SMLXL]]></category> <category><![CDATA[Alan Moore+SMLXL]]></category> <category><![CDATA[Attraction Marketing]]></category> <category><![CDATA[BMW+Mobile]]></category> <category><![CDATA[Chartered Institute of Marketing]]></category> <category><![CDATA[Co-creating Customer Advocacy]]></category> <category><![CDATA[co-creation+strategy]]></category> <category><![CDATA[Coca Cola+Mobile]]></category> <category><![CDATA[commercial+social]]></category> <category><![CDATA[communities and mobile technology]]></category> <category><![CDATA[Community Engagement]]></category> <category><![CDATA[Convergence Culture]]></category> <category><![CDATA[Convergence+Disruption+Media]]></category> <category><![CDATA[Creative Destruction+Social Media]]></category> <category><![CDATA[culture+media+politics+engagement]]></category> <category><![CDATA[Decline Mass Media]]></category> <category><![CDATA[Democracy+identity+freedom+co-creation]]></category> <category><![CDATA[design+mobile+web+engagement+personalization+personalisation]]></category> <category><![CDATA[Digital Economics]]></category> <category><![CDATA[Digital Media+Economics]]></category> <category><![CDATA[Digital Society]]></category> <category><![CDATA[Digital+Marketing]]></category> <category><![CDATA[Engagement Civil Society]]></category> <category><![CDATA[Eric Schmidt+mobile]]></category> <category><![CDATA[future advertising+marketing]]></category> <category><![CDATA[Future of mobile]]></category> <category><![CDATA[gaming+journalism+participation+co-creation]]></category> <category><![CDATA[Group Forming Networks]]></category> <category><![CDATA[hot media+engagement+participation+co-creation]]></category> <category><![CDATA[Identity+Media+Society]]></category> <category><![CDATA[Integrated Marketing Communication]]></category> <category><![CDATA[Marketing 2.0]]></category> <category><![CDATA[Marketing Metrics]]></category> <category><![CDATA[Marketing+Co-creation]]></category> <category><![CDATA[Marketing+Philosophy]]></category> <category><![CDATA[Marketing+Social Media]]></category> <category><![CDATA[Marketing+Strategy]]></category> <category><![CDATA[Media+Economics+Society+Technology]]></category> <category><![CDATA[Mobile 7th Mass Media]]></category> <category><![CDATA[Mobile Advertising]]></category> <category><![CDATA[Mobile Marketing]]></category> <category><![CDATA[mobile marketing boot camp]]></category> <category><![CDATA[mobile marketing masterclass]]></category> <category><![CDATA[Mobile Television]]></category> <category><![CDATA[mobile+augmented reality+commerce]]></category> <category><![CDATA[Mobile+BBC]]></category> <category><![CDATA[Mobile+Commerce]]></category> <category><![CDATA[Mobile+Commerce+Culture]]></category> <category><![CDATA[Mobile+Communities]]></category> <category><![CDATA[Mobile+Culture]]></category> <category><![CDATA[Mobile+Engagement]]></category> <category><![CDATA[Mobile+Engagement+Commerce]]></category> <category><![CDATA[mobile+india+japan+bangladesh+africa+m pesa]]></category> <category><![CDATA[Mobile+Marketing]]></category> <category><![CDATA[Music+economics+socioeconomics+search+contextual search+narrative threads+collaborative filtering+tags+social information filtering+navigating superabundance+databases+automated algorithms+word of mou]]></category> <category><![CDATA[Networked Society]]></category> <category><![CDATA[Nokia+research+social networks]]></category> <category><![CDATA[Participation+Co-creation]]></category> <category><![CDATA[Personalisation+Mobile]]></category> <category><![CDATA[Reeds Law+Social Media]]></category> <category><![CDATA[SMS Marketing]]></category> <category><![CDATA[social data analytics]]></category> <category><![CDATA[Social Marketing Intelligence]]></category> <category><![CDATA[Social Media]]></category> <category><![CDATA[Social Media Communication Strategy]]></category> <category><![CDATA[Social Media Networks]]></category> <category><![CDATA[Social Media+Business Models]]></category> <category><![CDATA[Social media+course+learning]]></category> <category><![CDATA[Social Media+Economics]]></category> <category><![CDATA[Social Media+PR]]></category> <category><![CDATA[Social+Business]]></category> <category><![CDATA[Social+Data]]></category> <category><![CDATA[The Mobile Society]]></category> <category><![CDATA[the networked society]]></category> <category><![CDATA[Transmedia Marketing]]></category> <category><![CDATA[Trust based Marketing]]></category> <category><![CDATA[Trust+Nike+Marketing]]></category> <category><![CDATA[Trust+Social Media+Networks]]></category> <category><![CDATA[Twins Mobile]]></category> <category><![CDATA[txteagle+nathan eagle+mit+mepesa+sms media+mobile+rawanda+kenya]]></category> <category><![CDATA[UK+innovation+economics]]></category> <category><![CDATA[Widgets+Social Media+Economics]]></category> <category><![CDATA[workshops+engagement+co-creation+advantage]]></category> <category><![CDATA[Zimbabwe+communication+media+mobile+freedom+politics+mugabe]]></category><guid
isPermaLink="false">http://smlxtralarge.com/?p=5115</guid> <description><![CDATA[Last year I sat with one of the anointed Glitterati of the US Digerati who was extolling the virtues of &#8220;social meeedijaa&#8221;, but only from the context of online. In the end I could not take it any more and I pointed out that surely mobile has an incy wincy part to play in all [...]]]></description> <content:encoded><![CDATA[<p><a
rel="attachment wp-att-5116" href="http://smlxtralarge.com/?attachment_id=5116"><img
class="alignleft size-full wp-image-5116" style="border: 4px solid black; margin: 6px 4px;" title="Alan Mobile" src="http://smlxtralarge.com/wp-content/uploads/2010/02/Alan-Mobile.jpg" alt="Alan Mobile" width="259" height="401" /></a></p><p>Last year I sat with one of the anointed <em>Glitterati</em> of the <em>US Digerati</em> who was extolling the virtues of &#8220;social meeedijaa&#8221;, but only from the context of online. In the end I could not take it any more and I pointed out that surely mobile has an incy wincy part to play in all this social malarky &#8211; non? Especially when we see mobile penetration rates going through the roof some countries stand at 140%+</p><p>Au contraire, this particular geek looked at me and claimed that, whenever social  meeeedijaa was mentioned, naturally mobile as concept and reality was included within that context &#8211; you know based upon the last 2 hours of conversation I had listened to I did not agree. Yet our man was and is not the only one.</p><p>And this perplexes me &#8211; when the UK has 120%+ mobile penetration, yet at the same time there is a significant number of the British population that cannot even get online, you begin to wonder whether media and marketing companies have taken leave of their senses, by not taking mobile marketing communications more seriously?</p><p>Apparently only 7 media companies in London take a serious approach to mobile in their media planning. Yet it is the only media platform, that has over, once again, a 120%+ penetration.</p><p>And it more than that; mobile is our remote control for life and will increasingly will become so. And that is why <a
href="http://ow.ly/15uHh ">the Social Media and Mobile: my remote control for life bootcamp</a> is worth a day of your time. This is a one day interactive bootcamp that will help you understand why ignoring mobile, or thinking that mobile marketing is either sms push marketing (a numbers game mate), or an iPhone app is plain silly.</p><p>And why is that, well because we are still faced with the same challenges: how do we find our customers, how do we make our customers sticky, how can we increase trade with our customers and serve those customers whilst at the same time, reducing the cost to serve?</p><p>In a world which is not awash with cash, right now I reckon answering those questions  makes an enormous amount of sense.</p><p>I will run the day and we will use case histories to help all attendees reflect on your current marketing and business challenges and where you can begin to identify new opportunities and possibilities.</p><p>The case histories are wide and diverse, and are a means by which we can collectively work through new solutions for all attendees. I promise it will be a fun day. And whether you know a little or a lot – you are all welcome. And remember when mobile does a play a role in marketing and you get it right a 29% response rate is not unusual.</p><p>Don’t expect to be passive.</p><p><a
href="http://www.figarodigital.co.uk/trainingevents.aspx">More information here</a></p><p><strong>This is what you will get out of the day</strong></p><p>1. Achieve a comprehensive understanding of how to drive business success – through using the mobile as a remote control that can sell car tyres, or become an extension of a retailer that delivered €83m in one year, and repeatedly delivers a 29%+ response rate.</p><p>2. Open up your collective minds towards the possibilities of mobile marketing and, in particular, help to develop solutions on what relevant mobile marketing looks like.</p><div
id="attachment_5117" class="wp-caption aligncenter" style="width: 458px"><a
rel="attachment wp-att-5117" href="http://smlxtralarge.com/?attachment_id=5117"><img
class="size-full wp-image-5117  " title="4209204594_fa5bedeb04_o" src="http://smlxtralarge.com/wp-content/uploads/2010/02/4209204594_fa5bedeb04_o.jpg" alt="4209204594_fa5bedeb04_o" width="448" height="346" /></a><p
class="wp-caption-text">http://www.flickr.com/photos/21829813@N05/4209204594</p></div><p
style="text-align: center;"> </p> ]]></content:encoded> <wfw:commentRss>http://smlxtralarge.com/2010/02/09/social-media-and-mobile-my-remote-control-for-life-bootcamp/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Squaring up to the networked society</title><link>http://smlxtralarge.com/2009/11/20/squaring-up-to-the-networked-society/</link> <comments>http://smlxtralarge.com/2009/11/20/squaring-up-to-the-networked-society/#comments</comments> <pubDate>Fri, 20 Nov 2009 20:21:11 +0000</pubDate> <dc:creator>Alan Moore</dc:creator> <category><![CDATA[Data]]></category> <category><![CDATA[Engagement Marketing]]></category> <category><![CDATA[Engagement Mobile]]></category> <category><![CDATA[Gaming]]></category> <category><![CDATA[Generation C]]></category> <category><![CDATA[Link Economy]]></category> <category><![CDATA[Marketing]]></category> <category><![CDATA[Media]]></category> <category><![CDATA[Mobile]]></category> <category><![CDATA[Participation]]></category> <category><![CDATA[Society]]></category> <category><![CDATA[Trends]]></category> <category><![CDATA[Alan Moore+SMLXL]]></category> <category><![CDATA[Co-creation+Communities+Marketing]]></category> <category><![CDATA[Co-creation+community+identity]]></category> <category><![CDATA[co-creation+strategy]]></category> <category><![CDATA[collaborative engagement]]></category> <category><![CDATA[Commerce+Culture+Community+Connectivity]]></category> <category><![CDATA[Communication+Social Media]]></category> <category><![CDATA[communities and mobile technology]]></category> <category><![CDATA[Community Engagement]]></category> <category><![CDATA[Convergence+Disruption+Media]]></category> <category><![CDATA[Creative Destruction+Social Media]]></category> <category><![CDATA[culture+media+politics+engagement]]></category> <category><![CDATA[data+ethics+lessig+politics]]></category> <category><![CDATA[Data+junk mail]]></category> <category><![CDATA[Democracy+identity+freedom+co-creation]]></category> <category><![CDATA[design+mobile+web+engagement+personalization+personalisation]]></category> <category><![CDATA[Digital Economics]]></category> <category><![CDATA[Digital Media+Economics]]></category> <category><![CDATA[Digital Society]]></category> <category><![CDATA[Engagement Civil Society]]></category> <category><![CDATA[hot media+engagement+participation+co-creation]]></category> <category><![CDATA[Marketing+Media+Communications]]></category> <category><![CDATA[Marketing+Strategy]]></category> <category><![CDATA[Media+Mobile+Anthropology]]></category> <category><![CDATA[Metadata]]></category> <category><![CDATA[Mobile Marketing]]></category> <category><![CDATA[mobile marketing masterclass]]></category> <category><![CDATA[Mobile Youth]]></category> <category><![CDATA[mobile+augmented reality+commerce]]></category> <category><![CDATA[Mobile+Commerce]]></category> <category><![CDATA[Mobile+Communities]]></category> <category><![CDATA[Mobile+Culture]]></category> <category><![CDATA[Mobile+Engagement+Commerce]]></category> <category><![CDATA[Music+economics+socioeconomics+search+contextual search+narrative threads+collaborative filtering+tags+social information filtering+navigating superabundance+databases+automated algorithms+word of mou]]></category> <category><![CDATA[Networked Society]]></category> <category><![CDATA[networked+connected society]]></category> <category><![CDATA[Participation+Co-creation]]></category> <category><![CDATA[Social Media+Economics]]></category> <category><![CDATA[Social+Data]]></category> <category><![CDATA[Trust based Marketing]]></category><guid
isPermaLink="false">http://smlxtralarge.com/?p=4709</guid> <description><![CDATA[Right on the heels of Foursquare’s API release, the location-based mobile application and game is announcing another big rollout to cities across the world. Just one month after releasing Foursquare () to 15 new cities in the US and Canada, Foursquare is ready to bring their highly addictive game and business-friendly service to 50 more [...]]]></description> <content:encoded><![CDATA[<p
style="padding-left: 30px;"><em>Right on the heels of Foursquare’s <a
href="http://mashable.com/2009/11/16/foursquare-api/" target="_blank">API release</a>, the location-based mobile application and game is announcing another <a
href="http://foursquare.tumblr.com/post/249951087/yet-another-round-of-new-cities-sprinkled-all-over" target="_blank">big rollout</a> to cities across the world. Just one month after releasing <a
href="http://foursquare.com/" target="_blank">Foursquare</a><span><a
rel="http://www.blippr.com/apps/494047-Foursquare.whtml" href="http://www.blippr.com/apps/494047-Foursquare" target="_blank"><span> (</span><img
src="http://netdna.blippr.com/images/inline-face_05.png?1251418262" alt="Foursquare" /><span>)</span></a></span> to <a
href="http://mashable.com/2009/10/15/foursquare-new-cities/" target="_blank">15 new cities</a> in the US and Canada, Foursquare is ready to bring their highly addictive game and <a
href="http://mashable.com/2009/09/21/foursquare-for-business/" target="_blank">business-friendly</a> service to 50 more cities. That’s actually twice as many cities as the service was in before today, bringing the total to 100 different cities worldwide.</em></p><p>Never heard of Foursqaure? <a
href="http://foursquare.com/learn_more">Here you go</a>. This is all part of the <a
href="http://smlxtralarge.com/2009/11/13/the-new-rules-of-customer-engagement/">new rules for customer engagement</a> the journey to <a
href="http://smlxtralarge.com/?s=co-creation">co-creation</a>, and <a
href="http://smlxtralarge.com/?s=dancing+in+the+streets">shared collective experience and joy</a>. What <a
href="http://smlxtralarge.com/2009/11/06/lessons-for-brands-and-media-of-the-21st-century/">are the lessons for brands in the 21st Century</a> I wonder?</p><p
style="text-align: center;"><a
rel="attachment wp-att-4710" href="http://smlxtralarge.com/?attachment_id=4710"><img
class="aligncenter size-full wp-image-4710" title="Picture 1" src="http://smlxtralarge.com/wp-content/uploads/2009/11/Picture-1.png" alt="Picture 1" width="457" height="307" /></a></p> ]]></content:encoded> <wfw:commentRss>http://smlxtralarge.com/2009/11/20/squaring-up-to-the-networked-society/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Figaro Social communications conference</title><link>http://smlxtralarge.com/2009/10/01/figaro-social-communications-conference/</link> <comments>http://smlxtralarge.com/2009/10/01/figaro-social-communications-conference/#comments</comments> <pubDate>Thu, 01 Oct 2009 10:52:18 +0000</pubDate> <dc:creator>Alan Moore</dc:creator> <category><![CDATA[7th Mass Media]]></category> <category><![CDATA[Advertising]]></category> <category><![CDATA[Convergence]]></category> <category><![CDATA[Culture]]></category> <category><![CDATA[Darwin]]></category> <category><![CDATA[Data]]></category> <category><![CDATA[Distribution]]></category> <category><![CDATA[Economics]]></category> <category><![CDATA[Education]]></category> <category><![CDATA[Engagement Civil Society]]></category> <category><![CDATA[Engagement Education]]></category> <category><![CDATA[Engagement Marketing]]></category> <category><![CDATA[Engagement Mobile]]></category> <category><![CDATA[Engagement Organisations]]></category> <category><![CDATA[Engagement Politics]]></category> <category><![CDATA[Engagement Research]]></category> <category><![CDATA[Engagement Sciences]]></category> <category><![CDATA[Ethics]]></category> <category><![CDATA[Events]]></category> <category><![CDATA[Gaming]]></category> <category><![CDATA[Generation C]]></category> <category><![CDATA[Government & Politics]]></category> <category><![CDATA[Identity]]></category> <category><![CDATA[Link Economy]]></category> <category><![CDATA[Marketing]]></category> <category><![CDATA[Media]]></category> <category><![CDATA[Mobile]]></category> <category><![CDATA[Networks]]></category> <category><![CDATA[Participation]]></category> <category><![CDATA[Search Econmics]]></category> <category><![CDATA[Social Marketing Intelligence]]></category> <category><![CDATA[Social Networks]]></category> <category><![CDATA[Strategy]]></category> <category><![CDATA[Trends]]></category> <category><![CDATA[Web/Tech]]></category> <category><![CDATA[Advertising+history+Media+Society]]></category> <category><![CDATA[Advertising+Social+Economics+Metrics]]></category> <category><![CDATA[Age of Engagement+SMLXL]]></category> <category><![CDATA[Alan Moore+SMLXL]]></category> <category><![CDATA[Co-creating Customer Advocacy]]></category> <category><![CDATA[co-creating value]]></category> <category><![CDATA[Co-creation]]></category> <category><![CDATA[Co-creation+Communities]]></category> <category><![CDATA[Co-creation+Communities+Marketing]]></category> <category><![CDATA[Co-creation+community+identity]]></category> <category><![CDATA[co-creation+strategy]]></category> <category><![CDATA[collaborative engagement]]></category> <category><![CDATA[Commerce+Culture+Community+Connectivity]]></category> <category><![CDATA[Communication+Social Media]]></category> <category><![CDATA[Convergence Culture]]></category> <category><![CDATA[Creative Destruction+Social Media]]></category> <category><![CDATA[culture+media+politics+engagement]]></category> <category><![CDATA[Decline Mass Media]]></category> <category><![CDATA[Democracy+identity+freedom+co-creation]]></category> <category><![CDATA[Digital Economics]]></category> <category><![CDATA[Digital Media+Economics]]></category> <category><![CDATA[Digital Society]]></category> <category><![CDATA[Group Forming Networks]]></category> <category><![CDATA[hot media+engagement+participation+co-creation]]></category> <category><![CDATA[Identity+Media+Society]]></category> <category><![CDATA[Marketing+Media+Communications]]></category> <category><![CDATA[Marketing+Strategy]]></category> <category><![CDATA[Media+Economics+Society+Technology]]></category> <category><![CDATA[Mobile 7th Mass Media]]></category> <category><![CDATA[Mobile Marketing]]></category> <category><![CDATA[Networked Society]]></category> <category><![CDATA[Participation+Co-creation]]></category> <category><![CDATA[Politics+civil society+ethics]]></category> <category><![CDATA[SMLXL]]></category> <category><![CDATA[Social Media Communication Strategy]]></category> <category><![CDATA[Social Media+Economics]]></category> <category><![CDATA[the networked society]]></category> <category><![CDATA[Trust based Marketing]]></category><guid
isPermaLink="false">http://smlxtralarge.com/?p=4495</guid> <description><![CDATA[Social social everywhere, but why? The Figaro Social Media conference looks like its going to be a good event, as it blends some interesting topics and issues together. Both commercial and non-commercial. The challenges of understanding how to conduct successful communications in the networked society, which is underpinned by the social relations between people &#8211; [...]]]></description> <content:encoded><![CDATA[<p
style="text-align: center;"><a
href="http://smlxtralarge.com/wp-content/uploads/2009/10/Folk-Culture-2.jpg"><img
class="size-full wp-image-4499 aligncenter" title="Folk Culture-2" src="http://smlxtralarge.com/wp-content/uploads/2009/10/Folk-Culture-2.jpg" alt="Folk Culture-2" width="502" height="209" /></a></p><p>Social social everywhere, but why?</p><p>The Figaro Social Media conference looks like its going to be a good event, as it blends some interesting topics and issues together. Both commercial and non-commercial. The challenges of understanding how to conduct successful communications in the networked society, which is underpinned by the social relations between people &#8211; not companies is of pressing imperative.</p><p>There are some great speakers of particular interest to me are:</p><p>Anna Rafferty – Managing Director, Penguin Digital: <em>The Importance of Listening</em></p><p>Dorothea Arndt &#8211; Head of New Media, British Red Cross: <em>Creating conversations and driving engagement with your brand through social media</em></p><p>Euan Semple &#8211; Thought Leader: <em>What&#8217;s the point of social media?</em></p><p>Euans&#8217; message is particularly apposite:</p><p
style="padding-left: 30px;"><em>The trouble with &#8220;the next big thing&#8221; is that everyone thinks it&#8217;s big, and everyone thinks it is a thing. Social media is neither. What it is a different way of relating to one another adopted by individuals, whether they represent organisations or not, and carried out between individuals. It is low key, direct, and personal &#8211; the antithesis of mass media, interruption marketing. And yet can be very powerful. <br
/> How can you avoid being yet another &#8220;newbie&#8221; rushing in and getting it all wrong? How can you work out what to do, where, and why, in such a way as to make the most of your time and energy?</em></p><p><span
style="color: #993300;"> The event takes place @ the Cavendish Conference Centre on the  03.11.2009</span></p><p>Register (<a
href="http://www.figarodigital.co.uk/RegisterConference.aspx">here</a>)</p><p><span
style="color: #008080;"><strong><br
/> </strong></span></p> ]]></content:encoded> <wfw:commentRss>http://smlxtralarge.com/2009/10/01/figaro-social-communications-conference/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>Mobile: my remote control for life, a masterclass</title><link>http://smlxtralarge.com/2009/10/01/mobile-my-remote-control-for-life-a-masterclass/</link> <comments>http://smlxtralarge.com/2009/10/01/mobile-my-remote-control-for-life-a-masterclass/#comments</comments> <pubDate>Thu, 01 Oct 2009 09:50:01 +0000</pubDate> <dc:creator>Alan Moore</dc:creator> <category><![CDATA[7th Mass Media]]></category> <category><![CDATA[Advertising]]></category> <category><![CDATA[Data]]></category> <category><![CDATA[Economics]]></category> <category><![CDATA[Engagement Education]]></category> <category><![CDATA[Engagement Marketing]]></category> <category><![CDATA[Engagement Mobile]]></category> <category><![CDATA[Events]]></category> <category><![CDATA[Gaming]]></category> <category><![CDATA[Generation C]]></category> <category><![CDATA[Marketing]]></category> <category><![CDATA[Media]]></category> <category><![CDATA[Mobile]]></category> <category><![CDATA[Networks]]></category> <category><![CDATA[Philosophy]]></category> <category><![CDATA[Social Marketing Intelligence]]></category> <category><![CDATA[Social Networks]]></category> <category><![CDATA[Strategy]]></category> <category><![CDATA[Trends]]></category> <category><![CDATA[Advertising+history+Media+Society]]></category> <category><![CDATA[Advertising+Social+Economics+Metrics]]></category> <category><![CDATA[Age of Engagement+SMLXL]]></category> <category><![CDATA[Alan Moore+SMLXL]]></category> <category><![CDATA[BMW+Mobile]]></category> <category><![CDATA[bmw+winter tyres+mobile]]></category> <category><![CDATA[Co-creating Customer Advocacy]]></category> <category><![CDATA[co-creating value]]></category> <category><![CDATA[Co-creation+Communities]]></category> <category><![CDATA[Co-creation+Communities+Marketing]]></category> <category><![CDATA[Coca Cola+Mobile]]></category> <category><![CDATA[collaborative engagement]]></category> <category><![CDATA[Commerce+Culture+Community+Connectivity]]></category> <category><![CDATA[Communication+Social Media]]></category> <category><![CDATA[Convergence Culture]]></category> <category><![CDATA[Decline Mass Media]]></category> <category><![CDATA[Digital Media+Economics]]></category> <category><![CDATA[Digital Society]]></category> <category><![CDATA[Eric Schmidt+mobile]]></category> <category><![CDATA[Group Forming Networks]]></category> <category><![CDATA[hot media+engagement+participation+co-creation]]></category> <category><![CDATA[Marketing+Media+Communications]]></category> <category><![CDATA[Marketing+Strategy]]></category> <category><![CDATA[Mobile 7th Mass Media]]></category> <category><![CDATA[Mobile Advertising]]></category> <category><![CDATA[Mobile Data Association]]></category> <category><![CDATA[mobile intelligence+jamais cascio]]></category> <category><![CDATA[Mobile Marketing]]></category> <category><![CDATA[mobile marketing masterclass]]></category> <category><![CDATA[mobile+augmented reality+commerce]]></category> <category><![CDATA[Mobile+BBC]]></category> <category><![CDATA[Mobile+Communities]]></category> <category><![CDATA[Mobile+Culture]]></category> <category><![CDATA[Mobile+Engagement+Commerce]]></category> <category><![CDATA[Mobile+japan+marketing+engagement]]></category> <category><![CDATA[Mobile+Marketing]]></category> <category><![CDATA[Networked Society]]></category> <category><![CDATA[Participation+Co-creation]]></category> <category><![CDATA[Social Media Communication Strategy]]></category> <category><![CDATA[The Mobile Society]]></category><guid
isPermaLink="false">http://smlxtralarge.com/?p=4490</guid> <description><![CDATA[Mobile Marketing is increasingly moving towards the centre stage of the marketing industry. Many claim to hold the elixir of “how to do” mobile marketing, there are however only a few who really have that knowledge and that insight.If there in one Marketing Masterclass on Mobile that you sign up to I would recommend it [...]]]></description> <content:encoded><![CDATA[<div
id="attachment_4491" class="wp-caption aligncenter" style="width: 445px"><a
href="http://smlxtralarge.com/wp-content/uploads/2009/10/2092062723_270181ec10_o.jpg"><img
class="size-full wp-image-4491 " title="2092062723_270181ec10_o" src="http://smlxtralarge.com/wp-content/uploads/2009/10/2092062723_270181ec10_o.jpg" alt="2092062723_270181ec10_o" width="435" height="326" /></a><p
class="wp-caption-text">http://www.flickr.com/photos/sicoactiva/2092062723/in/photostream/</p></div><p
style="text-align: center;"><span
style="color: #993300;"><br
/> <em>Mobile Marketing is increasingly moving towards the centre stage of the marketing industry. Many claim to hold the elixir of “how to do” mobile marketing, there are however only a few who really have that knowledge and that insight.If there in one Marketing Masterclass on Mobile that you sign up to I would recommend it is this one.</em></span></p><p
style="text-align: center;">Pekka Ala-Pietilä former ceo Nokia and co-founder of blyk</p><p>Welcome to the Big We &#8211; that is 3 billion people that have a mobile device, a number that surpasses TV sets and the fixed Internet, by a country mile. Nokia research tells us that 5 billion people will be connected with a mobile device by 2012.</p><p>We are inevitably moving towards the <a
href="http://smlxtralarge.com/2009/06/09/social-marketing-intelligence-momo-amsterdam/">Mobile Society</a>, where our mobile devices become the remote control for our daily lives. Because any communications technology that allows us to better connect, communicate, share knowledge and information, and get stuff done will be widely adopted &#8211; which it is.  Our mobile devices are so precious to us that; people who lose their wallets statistically take 24 hours+ to discover the loss, for mobile it is 24 minutes.</p><p>As mass media <a
href="http://smlxtralarge.com/2009/04/02/transformation-and-the-communications-revolution/">struggles to adapt</a> in an evolving media landscape, there is growing interest and great anticipation of how as; marketers, brands, businesses and advertisers we can use this extraordinary mobile medium to meaningfully connect to our audiences.</p><p>This one-day session will immerse you in what you need to know and what you need to do. It will enable you to grasp the fundamentals of how you make successful communications campaigns, how you use data, and utilize new metrics, and will demonstrate that mobile already delivers an ROI unheard of in any other medium (when you do it right), and finally how you make money. Anyone that is interested in being a successful marketer over the next 5 years has to book their place on the <a
href="http://smlxtralarge.com/">SMLXL</a> / JMA Mobile Marketing Masterclass presented by Figaro Digital.</p><p
style="text-align: center;"><span
style="color: #993300;">28th October 2009 @ The Hospital, Covent Garden</span></p><p>Full programme details (<a
href="http://www.figarodigital.co.uk/TrainingEvents.aspx">here</a>)</p><p>Registration (<a
href="http://www.figarodigital.co.uk/RegisterTrainingEvent.aspx">here</a>)</p><p
style="text-align: center;"><span
style="color: #993300;"><em>Figaro Digital have demonstrated an impressive ability to deliver compelling seminars with quality audiences.  With mobile rapidly becoming a hot topic, the ability to learn from the experiences  of major brands is both timely and relevant.</em></span></p><p
style="text-align: center;">Alex Meisel chairman Sponge &amp; the Mobile Marketing Association</p> ]]></content:encoded> <wfw:commentRss>http://smlxtralarge.com/2009/10/01/mobile-my-remote-control-for-life-a-masterclass/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>building, fostering and interacting; the new rules of journalism</title><link>http://smlxtralarge.com/2009/09/25/building-fostering-and-interacting-the-new-rules-of-journalism/</link> <comments>http://smlxtralarge.com/2009/09/25/building-fostering-and-interacting-the-new-rules-of-journalism/#comments</comments> <pubDate>Fri, 25 Sep 2009 11:16:20 +0000</pubDate> <dc:creator>Alan Moore</dc:creator> <category><![CDATA[Citizen journalism]]></category> <category><![CDATA[Culture]]></category> <category><![CDATA[Engagement Marketing]]></category> <category><![CDATA[Engagement Research]]></category> <category><![CDATA[Ethics]]></category> <category><![CDATA[Gaming]]></category> <category><![CDATA[Generation C]]></category> <category><![CDATA[Media]]></category> <category><![CDATA[Networks]]></category> <category><![CDATA[Participation]]></category> <category><![CDATA[Social Networks]]></category> <category><![CDATA[Society]]></category> <category><![CDATA[Strategy]]></category> <category><![CDATA[Trends]]></category> <category><![CDATA[Virtual Worlds]]></category> <category><![CDATA[Web/Tech]]></category> <category><![CDATA[Advertising+history+Media+Society]]></category> <category><![CDATA[Advertising+Social+Economics+Metrics]]></category> <category><![CDATA[Age of Engagement+SMLXL]]></category> <category><![CDATA[Alan Moore+SMLXL]]></category> <category><![CDATA[Co-creating Customer Advocacy]]></category> <category><![CDATA[co-creating value]]></category> <category><![CDATA[Co-creation]]></category> <category><![CDATA[Co-creation+Communities]]></category> <category><![CDATA[Co-creation+Communities+Marketing]]></category> <category><![CDATA[Co-creation+community+identity]]></category> <category><![CDATA[co-creation+strategy]]></category> <category><![CDATA[collaborative engagement]]></category> <category><![CDATA[Commerce+Culture+Community+Connectivity]]></category> <category><![CDATA[Communication+Social Media]]></category> <category><![CDATA[Convergence Culture]]></category> <category><![CDATA[Convergence+Disruption+Media]]></category> <category><![CDATA[Creative Destruction+Social Media]]></category> <category><![CDATA[culture+media+politics+engagement]]></category> <category><![CDATA[Decline Mass Media]]></category> <category><![CDATA[Declining Newspaper Sales]]></category> <category><![CDATA[Digital Media+Economics]]></category> <category><![CDATA[Digital Society]]></category> <category><![CDATA[Digital+Strategy+Newspapers]]></category> <category><![CDATA[Engagement Civil Society]]></category> <category><![CDATA[future+newspapers]]></category> <category><![CDATA[Gaming+cooperation+communities]]></category> <category><![CDATA[gaming+journalism+participation+co-creation]]></category> <category><![CDATA[Group Forming Networks]]></category> <category><![CDATA[hot media+engagement+participation+co-creation]]></category> <category><![CDATA[inspiration+innovation+co-creation]]></category> <category><![CDATA[Marketing+Strategy]]></category> <category><![CDATA[Media+Economics+Society+Technology]]></category> <category><![CDATA[Mobile 7th Mass Media]]></category> <category><![CDATA[Networked Society]]></category> <category><![CDATA[News+Citizen Journalism]]></category> <category><![CDATA[News+information]]></category> <category><![CDATA[Newspaper Association of America]]></category> <category><![CDATA[Newspapers+blogging]]></category> <category><![CDATA[Newspapers+co-creation]]></category> <category><![CDATA[Newspapers+economics]]></category> <category><![CDATA[Northcliffe Newspapers]]></category> <category><![CDATA[Open Innovation]]></category> <category><![CDATA[Participation+Co-creation]]></category> <category><![CDATA[Politics+civil society+ethics]]></category> <category><![CDATA[Propaganda+News]]></category> <category><![CDATA[Social Media Communication Strategy]]></category> <category><![CDATA[Trust based Marketing]]></category><guid
isPermaLink="false">http://smlxtralarge.com/?p=4462</guid> <description><![CDATA[I picked this up from a Jay Rosen tweet Managing Online Communities: What Computer Games Can Teach Journalists What does MMORG&#8217;s have to do with journalism? The answer according to the article is, everything. MMORPGs don’t have much to offer in terms of developing the traditional journalism skills. These games can’t teach students how to [...]]]></description> <content:encoded><![CDATA[<div
id="attachment_4463" class="wp-caption aligncenter" style="width: 501px"><a
href="http://smlxtralarge.com/wp-content/uploads/2009/09/warwow_1024.jpg"><img
class="size-full wp-image-4463 " title="warwow_1024" src="http://smlxtralarge.com/wp-content/uploads/2009/09/warwow_1024.jpg" alt="warwow_1024" width="491" height="294" /></a><p
class="wp-caption-text">learning to manage communities can be a tricky business</p></div><p>I picked this up from a <a
href="http://journalism.nyu.edu/pubzone/weblogs/pressthink/">Jay Rosen</a> tweet</p><p><a
href="http://aejmc.org/topics/2009/09/managing-online-communities-what-computer-games-can-teach-journalists/">Managing Online Communities: What Computer Games Can Teach Journalists</a></p><p>What does MMORG&#8217;s have to do with journalism? The answer according to the article is, everything.</p><p
style="padding-left: 30px;"><em>MMORPGs don’t have much to offer in terms of developing the traditional journalism skills. These games can’t teach students how to vet sources, how to interview, how to copy edit, how to hit the streets and find stories.</em></p><p
style="padding-left: 30px;"><em>What they can teach journalists is how to build, foster and interact with an online community. As news organizations and journalism schools struggle to find their way in the shifting, interactive landscape that seemingly appeared out of nowhere, the answers to many of their questions lie in the history of computer gaming.</em></p><p>The article mentions <a
href="http://en.wikipedia.org/wiki/Richard_Bartle">Richard Bartle</a>, (<a
href="http://mud.co.uk/richard/">website</a>), (<a
href="http://www.youhaventlived.com/qblog/">blog</a>) one of the foremost experts on gaming and players. The article argues that it’s Bartle&#8217;s expertise where we can begin to learn about communities. Importantly Bartle made some key observations on player types,</p><p
style="padding-left: 30px;"><em>The player types — Achievers, Explorers, Socializers and Killers — lay the foundation for not only what elements need to be present within a game community (although this can easily be extrapolated for any community) but also what precautions and rules need to be in place in order for these communities to thrive. </em></p><p
style="padding-left: 30px;"><em>This “simple taxonomy”, as Bartle refers to it, enables community managers to begin to quantify the actions within any system and subtly shift the environment to encourage different actions, ones that are more conducive to community building. Community designers could, as Bartle said, tinker with what the players could do, change the rules of the world, create a more interactive environment or build more direct action. (Bartle, 1996)</em></p><p>The article goes on to mention the seminal work of Dave Weinbrger, Lawrence Lessig and Howard Rheingold</p><p>While each of those works examines communities ranging far outside the basic taxonomies, they each seem to agree on four basic principles for building communities and four basic rules for managing those communities. And that though these key thinkers were looking at different aspects of community, engagement, communication, technology etc., They did seem to come to a common point of view on some fundamental principals,</p><p
style="padding-left: 30px;"><em>The four principles — Good Content, Simple Navigation, Simple Interfaces, Decentralized Controls (King, 2008) — align themselves with the Bartle’s Taxonomy in this way: The content is for achievers and explores, the navigation is for achievers, the interface is for socializers and the decentralized controls allows for the thwarting of killers.</em></p><p
style="padding-left: 30px;"><em>The four rules — No Free Riding, Rules Compliance, Rewards, Ad-Hoc Growth (King, 2008) — not only offer guidelines for punishing Killers, but also for encouraging Achievers, Explorers and Socializers.</em></p><p>Which brings us onto community management &#8211; the community, a community, needs rules and it needs managing, the interface needs to be designed to encourage persistent interaction, for all key game player types. Just shoving stuff up online and hoping for the best, will not deliver the results one hopes for, I think is the key observation here.</p><p>Brad King author of the article makes therefore his summary,</p><p
style="padding-left: 30px;"><em>In other words, the company treated the players as equal partners in the game process. They weren’t considered as an afterthought. They weren’t considered incidental to the process. They weren’t there to be the recipient of corporate-speak. They had a voice within the organization, a way to redress concerns and a way to provide constructive feedback that changed the way the developers upgraded the system.</em></p><p
style="padding-left: 30px;"><em>That the game still continues, 12 years later, with more than 100,000 players is a testament to this system.</em></p><p>I rate this article highly, it has certainly helped me. It also in my opinion should be read by anyone wanting to study how to truly engage, one audience. All the hype about Social Media is such a poor substitute, to the key insights which underpin how and why people interact with each other in the networked participatory society.</p><p>Suggested reading:</p><p><a
href="http://smlxtralarge.com/2009/09/23/advice-for-regional-news-groups-in-the-networked-economy/">Advice for regional news groups in the networked economy</a></p><p><a
href="http://smlxtralarge.com/2009/04/05/newsbrands-of-the-21st-century-1/">Newsbrands of the 21st Century [1]</a></p><p><a
href="http://smlxtralarge.com/2009/03/04/citizen-journalism-truth-trust-and-power/">citizen journalism: truth, trust and power</a></p><p><a
href="http://smlxtralarge.com/?s=newspapers">SMLXL newsbrand / journalism archive</a></p><p><br
class="spacer_" /></p> ]]></content:encoded> <wfw:commentRss>http://smlxtralarge.com/2009/09/25/building-fostering-and-interacting-the-new-rules-of-journalism/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>Transmedia storytelling, and the multi-dimensional brand</title><link>http://smlxtralarge.com/2009/08/29/transmedia-storytelling-and-the-multi-dimensional-brand/</link> <comments>http://smlxtralarge.com/2009/08/29/transmedia-storytelling-and-the-multi-dimensional-brand/#comments</comments> <pubDate>Sat, 29 Aug 2009 15:54:17 +0000</pubDate> <dc:creator>Alan Moore</dc:creator> <category><![CDATA[Advertising]]></category> <category><![CDATA[Convergence]]></category> <category><![CDATA[Culture]]></category> <category><![CDATA[Economics]]></category> <category><![CDATA[Engagement Marketing]]></category> <category><![CDATA[Engagement Mobile]]></category> <category><![CDATA[Engagement Organisations]]></category> <category><![CDATA[Film]]></category> <category><![CDATA[Gaming]]></category> <category><![CDATA[Generation C]]></category> <category><![CDATA[Marketing]]></category> <category><![CDATA[Media]]></category> <category><![CDATA[Mobile]]></category> <category><![CDATA[Participation]]></category> <category><![CDATA[Strategy]]></category> <category><![CDATA[Trends]]></category> <category><![CDATA[Uncategorized]]></category> <category><![CDATA[Virtual Worlds]]></category> <category><![CDATA[Web/Tech]]></category> <category><![CDATA[Advertising+Economics]]></category> <category><![CDATA[Advertising+Trends]]></category> <category><![CDATA[Age of Engagement+SMLXL]]></category> <category><![CDATA[Alan Moore+SMLXL]]></category> <category><![CDATA[Attraction Marketing]]></category> <category><![CDATA[Co-creation+Communities+Marketing]]></category> <category><![CDATA[Commerce+Culture+Community+Connectivity]]></category> <category><![CDATA[Community Engagement]]></category> <category><![CDATA[Creativity+Co-creation]]></category> <category><![CDATA[Cross-platform communications]]></category> <category><![CDATA[Customer Advocacy]]></category> <category><![CDATA[Denis sison+Coke]]></category> <category><![CDATA[future of marketing]]></category> <category><![CDATA[Future+media+economics+commerce+advertising]]></category> <category><![CDATA[Henry Jenkins+Engagement+Participation]]></category> <category><![CDATA[hot media+engagement+participation+co-creation]]></category> <category><![CDATA[Jonathan mildenhall+Coke+Fanta]]></category> <category><![CDATA[Marketing 2.0]]></category> <category><![CDATA[Marketing+Advocacy]]></category> <category><![CDATA[Marketing+Media+Communications]]></category> <category><![CDATA[Marketing+ROI]]></category> <category><![CDATA[media+marketing]]></category> <category><![CDATA[Participation+Co-creation]]></category> <category><![CDATA[Pull Marketing]]></category> <category><![CDATA[RSA films+purefold]]></category> <category><![CDATA[SMLXL+Innovation]]></category> <category><![CDATA[spreadable media]]></category> <category><![CDATA[Strategy+Marketing]]></category> <category><![CDATA[The chartered Institute of Marketing]]></category> <category><![CDATA[transmedia storytelling]]></category><guid
isPermaLink="false">http://smlxtralarge.com/?p=4306</guid> <description><![CDATA[In his book Convergence Culture, Henry Jenkins explores the idea and concept of transmedia storytelling through the project known as The Matrix. As Jenkins explains, A transmedia story unfolds across multiple platforms, with each new text making a distinctive and valuable contribution to the whole. In the idea form of transmedia storytelling, each medium does [...]]]></description> <content:encoded><![CDATA[<p>In his book <a
href="http://www.amazon.co.uk/Convergence-Culture-Where-Media-Collide/dp/0814742815">Convergence Culture</a>, <a
href="http://en.wikipedia.org/wiki/Henry_Jenkins">Henry Jenkin</a>s explores the idea and concept of <a
href="http://en.wikipedia.org/wiki/Transmedia_storytelling">transmedia storytelling</a> through the project known as <a
href="http://en.wikipedia.org/wiki/The_Matrix">The Matrix</a>.</p><div
id="attachment_4307" class="wp-caption aligncenter" style="width: 511px"><a
href="http://smlxtralarge.com/wp-content/uploads/2009/08/matrix.jpg"><img
class="size-full wp-image-4307" title="matrix" src="http://smlxtralarge.com/wp-content/uploads/2009/08/matrix.jpg" alt="matrix" width="501" height="230" /></a><p
class="wp-caption-text">http://www.flickr.com/photos/7236030@N03/2106087852</p></div><p>As Jenkins explains,</p><p
style="padding-left: 30px;"><em>A transmedia story unfolds across multiple platforms, with each new text making a distinctive and valuable contribution to the whole. In the idea form of transmedia storytelling, each medium does what it does best – so that a story might be introduced into a film, expanded through television, novels, and comics; its world might be explored through game play or experienced as an amusement park attraction.</em></p><p>The consequences of such transmedia manifestations is; the creation of deeper context, and a more sustained form of emotional and intellectual engagement that translates into commercial success. What the  Wachowski brothers recognised, was that we experience the world as a blended reality, and that blended reality also embraced a more participatory culture. The success of The Matrix was premised upon the idea of co-creation and collective intelligence. &#8220;Echo replies to echo, everything reverberates&#8217;&#8221; said Braque.</p><p
style="padding-left: 30px;"><em>The filmmakers plant clues that won&#8217;t make sense until we play the computer game. They draw on the back story revealed through a series of animated shorts, which need to be downloaded off the web of watched off a separate DVD. Fans raced, dazed and confused, from the theatres to plug into Internet discussion lists, where every detail would be dissected and every possible interpretation debated.</em></p><div
id="attachment_4308" class="wp-caption aligncenter" style="width: 304px"><a
href="http://smlxtralarge.com/wp-content/uploads/2009/08/2-1.jpg"><img
class="size-full wp-image-4308" title="2-1" src="http://smlxtralarge.com/wp-content/uploads/2009/08/2-1.jpg" alt="Matrix comic" width="294" height="449" /></a><p
class="wp-caption-text">The Matrix comic</p></div><div
id="attachment_4309" class="wp-caption aligncenter" style="width: 410px"><a
href="http://smlxtralarge.com/wp-content/uploads/2009/08/16904938.jpg"><img
class="size-full wp-image-4309" title="16904938" src="http://smlxtralarge.com/wp-content/uploads/2009/08/16904938.jpg" alt="16904938" width="400" height="322" /></a><p
class="wp-caption-text">The Matrix online</p></div><p
style="text-align: left;">Would not such insight inspire brands and businesses to understand how to truly engage their; customers, audiences, stakeholders? The Matrix is a&#8230;. Film? A comic? An online game? A&#8230;. Brand? And what do great brands do? They tell great stories, and they deliver great customer experience and engagement.</p><p
style="text-align: left;"><strong>You can live a life or you can live a FantaLife</strong></p><p
style="text-align: left;">A few years ago, <a
href="http://smlxtralarge.com/consultancy/">SMLXL</a> was commissioned by The Coca Cola Company to globally look at their brand <a
href="http://en.wikipedia.org/wiki/Fanta">Fanta</a>. How would <a
href="http://smlxtralarge.com/">SMLXL</a> re-energise Fanta? How could we use the idea of Engagement and not use just traditional practices of brand communications. Our view was that Fanta had to have a point of view on life for young people. So we created <em>FantaLife: an advanced living course for young people to get more out of life.</em></p><div
id="attachment_4314" class="wp-caption aligncenter" style="width: 442px"><a
href="http://smlxtralarge.com/wp-content/uploads/2009/08/slide9.jpg"><img
class="size-full wp-image-4314" title="slide9" src="http://smlxtralarge.com/wp-content/uploads/2009/08/slide9.jpg" alt="slide9" width="432" height="324" /></a><p
class="wp-caption-text">You can live a life or you can live a Fanta Life</p></div><p
style="text-align: left;">Which we thought was far more engaging, than the <em>tempting colourful sensations of life</em>. I had not read Henry&#8217;s book then, but based on the communications work I had undertaken, and our research of how companies, brands and organisations are able to engage their audiences creating great experiences for them. We could prove such an approach enabled those companies to be highly profitable. This seemed to us @ <a
href="http://smlxtralarge.com/">SMLXL</a>, rather obvious.</p><div
id="attachment_4315" class="wp-caption aligncenter" style="width: 442px"><a
href="http://smlxtralarge.com/wp-content/uploads/2009/08/slide42.jpg"><img
class="size-full wp-image-4315" title="slide42" src="http://smlxtralarge.com/wp-content/uploads/2009/08/slide42.jpg" alt="slide42" width="432" height="324" /></a><p
class="wp-caption-text">Fanta Life Challenge: What are you doing with you life?</p></div><p
style="text-align: left;">From live events, to mobile communications, a TV series, to what we described as Fanta Beach: we created a world in which young people could have a great deal of fun. The premise and promise of Engagement is about deep context achieved through co-creation, collaboration and Transmedia storytelling. It has by default socialbility woven  <!--[if gte mso 10]> <mce:style><!   /* Style Definitions */ table.MsoNormalTable 	{mso-style-name:"Table Normal"; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-parent:""; 	mso-padding-alt:0cm 5.4pt 0cm 5.4pt; 	mso-para-margin-top:0cm; 	mso-para-margin-right:0cm; 	mso-para-margin-bottom:10.0pt; 	mso-para-margin-left:0cm; 	mso-pagination:widow-orphan; 	font-size:12.0pt; 	font-family:"Times New Roman"; 	mso-ascii-font-family:Cambria; 	mso-ascii-theme-font:minor-latin; 	mso-fareast-font-family:"Times New Roman"; 	mso-fareast-theme-font:minor-fareast; 	mso-hansi-font-family:Cambria; 	mso-hansi-theme-font:minor-latin; 	mso-ansi-language:EN-US;} --> <!--[endif]--> into the entire fabric of the marketing communications. But its not social media. This is something that Ridley Scott has also understood: <a
href="http://smlxtralarge.com/2009/06/10/crowdsourcing-blade-runner-in-a-read-write-participatory-culture/">Crowdsourcing Blade Runner in a read-write participatory culture</a></p><div
id="attachment_4312" class="wp-caption aligncenter" style="width: 490px"><a
href="http://smlxtralarge.com/wp-content/uploads/2009/08/bits_bladerunner1.jpg"><img
class="size-full wp-image-4312" title="bits_bladerunner1" src="http://smlxtralarge.com/wp-content/uploads/2009/08/bits_bladerunner1.jpg" alt="bits_bladerunner1" width="480" height="274" /></a><p
class="wp-caption-text">Check out the Purefold project with RSA films</p></div><p
style="text-align: left;">Fanta paid us handsomely for the work, then they made a couple of TV spots and some billboards and ran them internationally. I was somewhat bemused, and I still am, that companies on one level compete so aggressively, and must by law maximise shareholder value, are unable to innovate to do so. And, in so doing they hurt themselves. Social media now becomes another silo of the marketing silo bucket and the cycle continues. OK Fanta is an orange drink that Coke bought off the Germans after the Second World War &#8211; but in my view one we were proposing to imbue the brand with real meaning, based upon our deep insight of how young people want to engage, want to co-create, what to explore the world in a more existentialist way. TV ads, on their own, will not crack that code.</p><div
id="attachment_4317" class="wp-caption aligncenter" style="width: 528px"><a
href="http://smlxtralarge.com/wp-content/uploads/2009/08/slide1.jpg"><img
class="size-full wp-image-4317" title="slide1" src="http://smlxtralarge.com/wp-content/uploads/2009/08/slide1.jpg" alt="slide1" width="518" height="389" /></a><p
class="wp-caption-text">Fanta beach: a transmedia story</p></div><p
style="text-align: left;">Brands need to be multi-dimensional &#8211; like Apple, or The Matrix to survive the participatory culture of the multi-dimensional universe. <a
href="http://smlxtralarge.com/">SMLXL</a> has developed a <em>Masterclass on Engagement</em> &#8211; do get in touch if you would like to know how to truly engage your customers in; the physical, the mobile, as well as the virtual life.</p><p
style="text-align: left;">In the meantime, Fanta Life is still there waiting to be executed! But perhaps Coke doesn&#8217;t want to be as famous as the Matrix?</p><p><em>The Matrix</em> was first released on <span
class="mw-formatted-date" title="1999-03-31"><span
class="mw-formatted-date" title="03-31"><a
title="March 31" href="http://en.wikipedia.org/wiki/March_31">March 31</a></span>, <a
title="1999" href="http://en.wikipedia.org/wiki/1999">1999</a></span>. It earned $171 million in North America and over £250 million in the UK and $463 million worldwide,<sup
id="cite_ref-boxoffice_9-0" class="reference"><a
href="http://en.wikipedia.org/wiki/The_Matrix#cite_note-boxoffice-9"><span>[</span>10<span>]</span></a></sup> and later became the first <a
title="DVD" href="http://en.wikipedia.org/wiki/DVD">DVD</a> to sell more than three million copies in the U.S.<sup
id="cite_ref-dvdsales_10-0" class="reference"><a
href="http://en.wikipedia.org/wiki/The_Matrix#cite_note-dvdsales-10"><span>[</span>11<span>]</span></a></sup> <a
title="The Ultimate Matrix Collection" href="http://en.wikipedia.org/wiki/The_Ultimate_Matrix_Collection">The Ultimate Matrix Collection</a> was released on <a
title="HD DVD" href="http://en.wikipedia.org/wiki/HD_DVD">HD DVD</a> on <span
class="mw-formatted-date" title="2007-05-22"><span
class="mw-formatted-date" title="05-22"><a
title="May 22" href="http://en.wikipedia.org/wiki/May_22">May 22</a></span>, <a
title="2007" href="http://en.wikipedia.org/wiki/2007">2007</a></span><sup
id="cite_ref-11" class="reference"><a
href="http://en.wikipedia.org/wiki/The_Matrix#cite_note-11"><span>[</span>12<span>]</span></a></sup> and on <a
class="mw-redirect" title="Blu-ray" href="http://en.wikipedia.org/wiki/Blu-ray">Blu-ray</a> on <span
class="mw-formatted-date" title="2008-10-14"><span
class="mw-formatted-date" title="10-14"><a
title="October 14" href="http://en.wikipedia.org/wiki/October_14">October 14</a></span>, <a
title="2008" href="http://en.wikipedia.org/wiki/2008">2008</a></span>.<sup
id="cite_ref-12" class="reference"><a
href="http://en.wikipedia.org/wiki/The_Matrix#cite_note-12"><span>[</span>13<span>]</span></a></sup> The movie is also scheduled to be released stand alone in a 10th anniversary edition on Blu-ray in the Digibook format on March 31, 2009, 10 years to the day after the movie was released theatrically.<sup
id="cite_ref-13" class="reference"><a
href="http://en.wikipedia.org/wiki/The_Matrix#cite_note-13"><span>[</span>14<span>]</span></a></sup></p><p
style="text-align: left;"></p> ]]></content:encoded> <wfw:commentRss>http://smlxtralarge.com/2009/08/29/transmedia-storytelling-and-the-multi-dimensional-brand/feed/</wfw:commentRss> <slash:comments>7</slash:comments> </item> </channel> </rss>
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