Archive for July, 2006

Virtual worlds, virtual goods, real world copyright issues

Saturday, July 8th, 2006The opening of clothing firm American Apparel's newest store marks a departure from its usual range of hip fashion products. Famed for the quality of the material it uses and its no-nonsense styling, the brand has made a surprise move ...

Transparency vs. opacity – hot media vs. cold media

Saturday, July 8th, 2006Student blog devoted to G8 summit A group of University of Toronto students will be using blogs to report on this year's G8 summitAs they have in past years, students from U of T's G8 Research Group will ...

telephone age thinking in an internet age

Friday, July 7th, 2006The European Commission and the UK are once again set on a collision course. Forget constitutions, euros or Maastricht. This time it's about something you care about: television, and particularly the future of TV and new media ...

Myspace writing ourselves into existence

Friday, July 7th, 2006NOTE MYSPACE.COM HAS A HIGHER NIELSEN RATING THAN MTVA community will only evolve when a people control their own communicationsIn The man who put teenagers' lives onlineA glimpse into the world of Chris ...

Yell threatens to shut down Yellowikis

Thursday, July 6th, 2006YAWN YAWN YAWNThe world's biggest yellow pages publisher, today threatened to shut down Yellowikis, the wiki-based yellow pages directory.Yell accused Yellowikis co-founders Paul Youlten and Rosa Blaus (his 15 year-old daughter) of "misrepresentation", "passing ...

The elephant’s dream

Wednesday, July 5th, 2006Elephant's Dream is the world?s first open movie, made entirely with open source graphics software such as Blender, and with all production files freely available to use however you please, under a Creative Commons licenseThe short film was created ...

The future of advertising is now

Tuesday, July 4th, 2006As in any period of discontinuity, major opportunities for growth and market leadership are being created. At no other time has the potential been so great for smart players, whatever their size, to invent new rules for the game. ...

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